Gladiator is good to make if you took the associated background and like turn combat into a spectator sport. Maneuvers: Goading Attack, Menacing Attack, Sweeping Attack, Trip Attackįeats: Athlete, Charger, Dual Wielder -OR- Great Weapon Master, Grappler, Savage Attacker, Martial Adept, Durable, Tough, Slasher/Piercer/Crusher Instead of Savage Attacker, take the weapon damage associated with your weapon of choice Gladiatorįighting Style: Defense, Two-Weapon Fighting Observant is an okay choice for roleplay, but I think Alert and Mobile are better picks. You could also pick up Disarming Attack or Distracting Strike. Outside of that, there are a lot of good maneuvers that work well with this build. I think the intention on suggesting Two-Weapon Fighting and Dueling is meant as “one or the other” as they don’t work together and I’ve noted as such here. If you want to be a swashbuckling pirate or a dashing fencer, this build is for you. Maneuvers: Evasive Footwork, Feinting Attack, Lunging Attack, Parry, Precision Attack, Ripost, Martial Adept Disarming Attack, Distracting Strikeįeats: Defensive Duelist, Dual Wielder, Observant, Savage Attacker, Piercer/Slasher, Alert, Mobile Duelistįighting Style: Dueling -OR- Two-Weapon Fighting It really all depends on if your DM would rule a bar stool as a shield. Shield Master is a bit of a tough one to justify. While not stated, Resilient should be any ability score that isn’t Strength or Constitution. If you're planning to use improvised weapons, I think dueling might be be better than two weapon fighting to make that broken table leg hit a little harder. Grappler is normally a pretty bad feat (you can gain a similar benefit by simply shoving a creature you're grappling prone), but it kind of works on a character who would probably wrestle someone to the ground. Taking roleplay into consideration, Brawler actually has a lot of good suggestions. Maneuvers: Ambush, Disarming Attack, Feinting Attack, Pushing Attack, Trip Attackįeats: Athlete, Durable, Grappler, Resilient ( dex/int/wis/cha), Shield Master, Tavern Brawler, Tough Brawlerįighting Style: Blind Fighting, Two-Weapon Fighting, Unarmed Fighting, Dueling Shield Master also might be a good pick if you happen to be using a shield. ![]() For maneuvers, consider picking up Menacing Attack or Pushing Attack to keep enemies away from your charge. Maneuvers: Bait and Switch, Disarming Attack, Goading Attack, Grappling Strike, Menacing Attack, Pushing Attackįeats: Alert, Observant, Sentinel, Tough, Shield Masterīodyguard does pretty well to create a defender type character. If you’d like to dip into crossbows, pick up Crossbow Expert as well. Alert and Observant also work well for a sniper/hunter character. Trip Attack is also good for knocking flying targets out of the air. I’d also recommend Menacing Attack, Pushing Attack and Evasive Footwork to help keep your distance from your enemies. ![]() All the options presented in Tasha's are pretty good. Maneuvers: Disarming Attack, Distracting Strike, Precision Attack, Menacing Attack, Pushing Attack, Evasive Footwork, Trip Attackįeats: Sharpshooter, Piercer, Alert, Observant, Crossbow ExpertĪrcher is pretty simple and straightforward for any character who wants to use a bow. ![]() I’m also not taking race into account for your options, and some feats like Lucky, Martial Adept and Fighting Initiate are always good and you can take them at your DM's discretion. Instead, I'm looking more at casual builds or roleplay potential. These are just my opinions and I'm not offering up optimized builds. So, below are a few edits and suggestions I think you can make to the archetypes. While many of the suggestions are good, I think others kind of work against the concepts. Each of these offer up suggestions for those looking to play as a bow wielding archer or knight on horseback and what fighting style, maneuvers and feats go with it. Located in the fighter section of Tasha’s Cauldron of Everything is a collection of build archetypes for the Battlemaster subclass.
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